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Gamers' Garden Retro
United Kingdom
Приєднався 2 жов 2015
I'm Seb, an old school gamer who used to be a filmmaker and Film Studies teacher, and the Gamers' Garden Retro channel is my way now of staying creative in my spare time. I particularly like video games from the 5th generation and the arcades, so among other things you'll likely see plenty of videos based on these areas.
Listen to the Gamers' Garden Retro podcast ggr.buzzsprout.com
Follow my instagram at @gamersgardenretro
Reach out if you want to collaborate!
gamersgardenretro87@gmail.com
Listen to the Gamers' Garden Retro podcast ggr.buzzsprout.com
Follow my instagram at @gamersgardenretro
Reach out if you want to collaborate!
gamersgardenretro87@gmail.com
The Unreleased and Cancelled Games of Official Sega Saturn Magazine - PART 5
The fifth entry in the series looking at the entire run of Official UK Sega Saturn Magazine. It was produced by hardcore Saturn fans and lasted longer than the Saturn itself in the UK. If history played out differently the console may have played host to a much broader library, and the article's in SSM provide a glimpse at what could have been.
Listen to the Gamers' Garden Retro podcast ggr.buzzsprout.com
Follow my instagram at @gamersgardenretro
Reach out if you want to collaborate!
gamersgardenretro87@gmail.com
#segasaturn #magazine #cancelled
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I'm Seb, an old school gamer who used to be a filmmaker and Film Studies teacher, and the Gamers' Garden Retro channel is my way now of staying creative in my spare time. I particularly like video games from the 5th generation and the arcades, so among other things you'll likely see plenty of videos based on these areas.
Listen to the Gamers' Garden Retro podcast ggr.buzzsprout.com
Follow my instagram at @gamersgardenretro
Reach out if you want to collaborate!
gamersgardenretro87@gmail.com
#segasaturn #magazine #cancelled
-----------------------------------------------
I'm Seb, an old school gamer who used to be a filmmaker and Film Studies teacher, and the Gamers' Garden Retro channel is my way now of staying creative in my spare time. I particularly like video games from the 5th generation and the arcades, so among other things you'll likely see plenty of videos based on these areas.
Переглядів: 995
Відео
The Unreleased and Cancelled Games of Official Sega Saturn Magazine - PART 4
Переглядів 7562 роки тому
The fourth video in the series looking at the entire publication run of Official UK Sega Saturn Magazine. It was a fantastic read, one of the all time greats and the talented writing staff were clearly real, hardcore Saturn fans. The magazine lasted longer than the Saturn itself in the UK, and one of the most fascinating aspects of reading it now is the amount of games that were announced, prev...
The Sega Mega Games Compilations on The Mega Drive
Переглядів 1,1 тис.2 роки тому
Everyone I knew who owned a Mega Drive growing up had at least one Mega Games Compilation. The budget way to bump up your games collection, Mega Games has a far more interesting origin story than I expected when I started making a video about all of the included titles in the first 3 Mega games releases. In this video I look at how Paco Pastor, a Spanish games industry legend with successful po...
The Unreleased and Cancelled Games of Official Sega Saturn Magazine - PART 3
Переглядів 1 тис.3 роки тому
The third video in a series where I look at the entire publication run of Official UK Sega Saturn Magazine. It's still my favourite video game magazine of all time as it had a fantastic staff of dedicated writers who were die hard Sega fans. The magazine lasted longer than the Saturn itself in the UK, and one of the most fascinating aspects of reading it now is the amount of games that were ann...
The Unreleased and Cancelled Games of Official Sega Saturn Magazine - PART 2
Переглядів 9453 роки тому
The second video in a new series where I look at the entire publication run of Official UK Sega Saturn Magazine. This is my favourite video game magazine of all time, it had an enthusiastic staff of dedicated writers who were die hard Sega fans and it lasted on store shelfs longer than the Sega Saturn console itself in the UK. One of the most fascinating aspects of reading the magazine now is t...
The Unreleased and Cancelled Games of Official Sega Saturn Magazine - PART 1
Переглядів 1,7 тис.3 роки тому
The first video in a new series where I look at the entire publication run of Official UK Sega Saturn Magazine. This is my favourite video game magazine of all time, it had an enthusiastic staff of dedicated writers who were die hard Sega fans and it lasted on store shelfs longer than the Sega Saturn console itself in the UK. One of the most fascinating aspects of reading the magazine now is th...
My Top 5 Jurassic Park Retro Video Games
Переглядів 3633 роки тому
This video looks at my top 5 Jurassic Park video games and all of them are still worth playing today. Cinemas have just reopened after lockdown and this got me thinking about how big an impact the first Jurassic Park film had on me in 1993. Like any big film in the 90s plenty of video games followed. I hope you enjoy this list and let me know if you played these games too in the comments! 0:00 ...
The Drift Out Series - Arcade Rally Racing
Переглядів 6843 роки тому
Before rally games became a mainstream success in the mid-to-late 90s on home consoles, there were few popular examples of the genre at all. The lesser known Japanese developer, Visco Corporation, had created an entire series before this though. So, join me as we take a look at this interesting (and mostly arcade) rally racing series. You can follow the GG instagram @gamersgardenretro Welcome t...
Hard Edge - PS1 Cult Classic
Переглядів 1,4 тис.3 роки тому
Resident Evil led to many a clone on Sony's Playstation and perhaps one of the cheesiest was Hard Edge. Yes this really is a favourite of mine from the era and with good reason, it's like junk for for your 90s' gaming soul. You can follow the GG instagram @gamersgardenretro Welcome to the rebranded Gamers Garden MkII - I lost all my old data! As you might expect, passionate retro gamer and occa...
Gamers' Garden channel update October 2020 - New home! Big thanks to Jenovi! Neo Geo! and more!
Переглядів 1493 роки тому
The first channel update for the retro gaming channel, Gamers' Garden. In this video I give a quick low-down of where the GG channel is and my plans for the future. If you don't already please look at Jenovi's channel ua-cam.com/users/Jenovi for high quality and well researched retro video gaming content. You can follow the GG instagram @gamersgardenretro Welcome to the rebranded Gamers Garden ...
My PC Engine Collection
Переглядів 4474 роки тому
During my first visit to Japan, I picked up a PC Engine and begun a new part of my game. collection. Having never been into import gaming when I was younger, it's really fun now to start seeing what we missed out on in the UK. This video is a quick loot at the hardware and games I have at the moment for the PC Engine, so let me know what you think I should play next in the comments.
Game & Chat 2 - Sega Bass Fishing
Переглядів 1144 роки тому
In episode 2 of Game & Chat, Kaile and I pratfall through the amazing one-two combo of Sega Bass Fishing and Sega Marine Fishing on Dreamcast - with a mildly broken fishing rod controller. (We recorded this episode before the current quarantine measures - we will be producing many more once social movement restrictions are lifted.) Please check the Gamers' Garden channel for more retro goodness...
Super Scalers part 4 - PC Engine ports
Переглядів 2,2 тис.4 роки тому
This series is extending with a close look at the Sega super scaler ports on NEC's PC Engine, a powerful little video game console that was host to numerous fantastic arcade ports and arcade style games throughout its life. How do they compare to Sega's own offerings on their Master System and Mega Drive? Let's find out! Part 1: Master System ports ua-cam.com/video/05dwba-YLxY/v-deo.html Part 2...
Game & Chat - Pilotwings 64
Переглядів 1324 роки тому
Welcome to a new Gamers' Garden series where myself and a guest pratfall through a game we probably haven't played in years, if at all! This episode is on Pilotwings 64 - the other N64 launch game which is a childhood favourite of mine and this week's guest, Kaile. The gameplay is nice and fuzzy because we could only capture it in composite! That's proper retro :). (We recorded this episode bef...
Sonic Team on the Sega Saturn
Переглядів 7964 роки тому
Welcome to the rebranded Gamers' Garden - I had a total data loss due to a house move! Sonic Team were a top level developer right throughout the '90s. In this video I take a look at their output during the notorious Sega Saturn years.
Top 10 Tim Wright tunes in WipEout - aka. CoLD SToRAGE
Переглядів 6045 років тому
Top 10 Tim Wright tunes in WipEout - aka. CoLD SToRAGE
Nintendo Switch Labo VR Kit - First Build and Impressions
Переглядів 1115 років тому
Nintendo Switch Labo VR Kit - First Build and Impressions
Zombies - Super Nintendo Cult Classic
Переглядів 3315 років тому
Zombies - Super Nintendo Cult Classic
London Gaming Market - March 2019 Pickups
Переглядів 1865 років тому
London Gaming Market - March 2019 Pickups
Super Scalers part 3 - Sega Saturn ports
Переглядів 2,2 тис.5 років тому
Super Scalers part 3 - Sega Saturn ports
James Bond 007 - Game Boy Cult Classic
Переглядів 2 тис.6 років тому
James Bond 007 - Game Boy Cult Classic
Super Scalers part 2 - Mega Drive ports
Переглядів 1,5 тис.7 років тому
Super Scalers part 2 - Mega Drive ports
London Gaming Market - July 2017 pickups
Переглядів 2217 років тому
London Gaming Market - July 2017 pickups
Super Scalers part 1 - Master System ports
Переглядів 1,9 тис.7 років тому
Super Scalers part 1 - Master System ports
Steep Slope Sliders - Sega Saturn Cult Classic
Переглядів 1,3 тис.7 років тому
Steep Slope Sliders - Sega Saturn Cult Classic
want a nintendo switch port by m2
There's a third daytona usa on the sega saturn called "daytona circuit edition" (without the "championship"). This is basically the champion circuit edition with improved controls. The controls are like in the first game. This game is very rare and hard to find.
I'm a french viewer and i actually try to buy all the old magazine of SSM UK, and franch version called MegaForce. Saturn was my favourite plateform but with some recoil, i believed so so strongly in the announcements that I was very often disappointed that it was bullshit. Like the "first capture" of RE2 official...even capcom said this version never existed. Anyway...Faith is something we can't explain right?
This game may not be a masterpiece, but it is enjoyable for the most part. Sadly the lukewarm reviews by the critics, overshadowed it and faded it into the obscurity. I have the American release and I happy to have it in my collection. Except for the name, which is dumb. While in Japan and Europe is call Hard Edge, in the US the game is call T.R.A.G.
I like this fun game, especially the waifu-chan Rachel
I bought this as a kid in some Computer Exchange on holiday in Dorset, but I remember getting stuck and never being able to figure it out. It looked amazing but was weirdly dull! Still cool, though.
No Model 2 game ran at 60fps, they ran at 57fps. This is so commonly repeated and is it wrong. The first port you've wrongly called not successful, was infact very successful and very highly regarded by all that reviewed it. You are correct it was a rushed mess to look at, but you're absolutely incorrect that it was a failure. Shame they didn't spend another 12 months on it, if they did it would've been the port we should've got but really never did. Ridge Racer on PS1 wasn't even close to arcade perfect, it ran at half the frame rate, and well under half the resolution. It may be fairly polished, but it is a massive step away from the near arcade perfect port it often gets called. Very short and very basic game, it could've been done on the 32x minus the textures and played just as well. Daytona USA smoked Ridge Racer, in the arcades and at home. I like Ridge Racer, but it is a play 5 times and never again for 2-3 years game, no way you could spend a full day on it now. Daytona 2001 wasn't Daytona, any more than Daytona Championship Circuit Edition was. And what is with those gumby wheels sticking 4 feet out the sides of the car???
besides from tomb raider 2 and resident evil 2 most 3d game not relases saturn on 96 descent and fade to black. also games like nfs2 and diablo easly can see saturn versions. overkill realased on ps1 named projet overkill. its not too much miss. more miss for both console game like that fallout 1 2 not rleased console. baldurs gate 1 90 percent finsihed on ps1 out on net. bad mojo was odd great game its on steam now. hearth on darkneess relased saturn now 100 percent comlated rom. bascily they not release finsihed game.
nocturne most impressive game on 1999 alan wake 2 like game not relased dreamcast. with half life. it was way better and technical than ps2 slient hill 2.
Hey everyone. The Creator just passed away. Please make their channel vital
Good one 🤣
@@GamersGardenRetro please log out of their account. It is disrespectful
@@GamersGardenRetrowill you comeback?
I remember getting the 'red' one shown at 14.17 when I brought a Megadrive console in 1998.
Is that music from TimeSplitters?
There was nothing like seeing Model 2 games in the 1990s. Kids these days will never understand the leap that we witnessed.
You said trash a lot but neglected to say what's bad about the game? I haven't played it yet so I'm not defending it though
I rented Hard Egde together with a friend from a video game rental, and we both enjoyed it quite a bit even back then, I believe my friend actually ended up trading other games in for it. It's basically a less polished anime themed Resident Evil clone made in the late 90s, and a perfectly decent and fun game if you like tank control RE style games.
WE’RE FINALLY GETTING A HOME PORT OF DAYTONA USA 2!
Nice video. Can you do more videos about the arcade and arcade history? You got a great narration voice.
Dropped a sub fella
I played the arcade a few times back when it came out. But played it a lot on the Saturn. I know people bashed that version, but at the time was the only home port so couldn't compare it. Decent enough for me to enjoy. Also, it had the better version soundtrack over the arcade. Years later, I played and completed the PS3 version. No other words to describe than a perfect port. Now, I have the original arcade version on my model 2 emulator with a wheel/pedal/shifter setup reliving the good 'ol days!
Really enjoying this series. It was a good magazine, I have a few issues of SSM and still like to thumb through them from time to time. I would love to watch a few more videos on this!
and tha 360 port got recently 100% delisted for good sadly, glad i got it a year before it was announced it would be delisted
Honestly, I wish you went into more detail about how there were special moves in the game such as pressing up>down>attack to hit grounded enemies or press down>up>attack to do certain moves. Not to mention stuff such as Rachel's backflip attack where she drills down at the enemy.
The should make a remake.
IMHO the game is best with the 'only road' cameraview.
you actually forgot a version. japan got championship circuit edition a bit later and instead got a version titled just “circuit edition” which had an even farther draw distance, the original soundtrack as an option, and a new drift system which made it more similar to the original version.
This was exactly the information I was looking for and you delivered it perfectly with a well-researched script, good editing and a soothing voice. Thank you for your effort. I'm absolutely blown away buy After Burner and Space Harrier; I had no idea the Turbografx-16 was so capable.
Please finish off this series! Was enjoying it so much
Great video. Saturn actually did lose big names and Heart of Darkness was one of them. Just to note, you missed Olympic Games on issue 5, arround min 2. Not a big loss.
Why can’t the emulators get the same smoothness and speed?
Great work, I just finished reading the whole run of the magazine, have you ever heard from any of the staff?
Having lived through the 8 and 16-bit eras as a rabid Sega fan, I have to nevertheless say that insinuating the PC-Engine/Turbografx was less capable because it was 8-bit is a solid red herring. I personally like the sound chip less than that of the Mega Drive/Genesis, but the PCE’s color palette was nicer and it could display more colors onscreen. Sprite differences weren’t significant, if I recall. The MD bested it with its scrolling layers, but overall, I feel the systems were very closely matched. Personally, I feel the biggest hinderance of the PC engine at the time was limited HUcard size. If NEC/Hudson had been more savvy at marketing, we very well may have seen a different outcome outside of Japan.
Interesting... Using only the left hand to control the gamepad (while using the right hand for the mouse) make it looks similar to the _PS Move Navigation_ controller for the PS3. It's not by change that some PC gamers use the PS Move Navigation together with a mouse to play some games.
Excelent video! Back in the day, I Had a friend who used to play Command and conquer on PSX with a mouse. Didn't know which other games had this support. Cheers from Argentina.
Great retrospective! I was happy to hear you briefly mention how the Saturn's music of Daytona was improved. I've always felt this was the best version of the soundtrack between the arcade, Saturn, and Dreamcast. I'm not sure if it was simply remastered or re-recorded, but the Saturn's vocals are cleaner and more refined. For me, half the enjoyment of Daytona comes from the amazingly memorable soundtrack. While I also love the arcade soundtrack, the Saturn takes the top spot. I have the Saturn CD tracks ripped in lossless audio, and still to this day, I will play "Sky High" when I need a pick-me-up. While I'm very pleased with the Xbox 360/PS3 port, I only wish they would've added in an option to be able to use the OST from the Saturn version as a companion to the arcade original.
These ports are so fascinating to me but I’m sure it could’ve done some of these better. Super Hang On is great, I love the way it plays, sure with a direct comparison it looks worse, but it feels almost as good and without a comparison it could fool you into believing it’s nearly as good, which is what good retro ports should strive to do. It could be improved a bit I feel but it’s very competent and that engine could’ve done the original Hang On Arcade Perfect. Space Harrier 2 is a real disappointment to me, I love the arcade game but the Mega Drive one is just way too choppy for my liking, even though the sprites are respectable. Outrun on the other hand is an impressive port I think, it’s not perfect but it looks great, however the changed colours, somewhat-lacking music, and the weird graphical glitches like the ocean flicker and the inconsistent framerate mame the game feel almost unfinished, it’s competent but could be better I think. Unlike the Master System though, After Burner 2 IS AMAZING, I love that arcade game but the Mega Drive port is exactly what I was hoping for, the music is shockingly well done, it’s a bit compressed but it uses the ladder effect and subtle rolloff of the original model 1’s shoddy audio hardware to its advantage. It’s my ideal port, graphically it’s compromised, but there’s enough sprites to show the high speed movement still and it looks nice, and the planes look great and scale super smoothly, and it perfectly captures the gameplay of the arcade and plays great.
I can’t believe I haven’t posted a positive comment here yet, I love this series of videos. Most of these ports are really impressive, Hang-On is a really good port, it captures the feeling of the game and runs really well and the sound effects are close, although the lack of music is very disappointing. Space Harrier is unique but definitely not great, it plays poorly and looks so clunky, but the theme song is really good! Outrun’s port looks great to me, it’s really well done, the best ports from the time in my opinion would sacrifice some graphical detail but find their own good looking style, and nail that controls and gameplay, and Outrun definitely seems to do that great. Music is awesome too and it looks very smooth. After Burner is probably the most disappointing one to me, it’s WAYYYY too choppy. But the music is good enough and the sprites are huge, it’s just a shame it runs so poorly. It’s impressive how the did the ground detail though, the mega drive version could’ve benefitted from that technique. This is a good video but I’m glad the volume issues were fixed in future videos, your channel really improved over time but even this video is good.
Thanks for taking the time to produce these videos. I have about 1-3 SSM issues to read before I have read all of the issues and I am very impressed by your takes on their mindset and how it evolved throughout the issues and how thorough you are. Well done and great attention to detail, I had many of the same observations as the situation evolved throughout the issues/years in re to the Saturn. Looking foward to your next video in the series. :)
hope all is well. looking forward to seeing another vid from you!
Loved it but please finish your Sega Saturn Magazine retrospective!
Please make more videos
ROOORRRING STAAAAAAART
Is this N64 Glenn Plant? Lol jk
Great video! i agree that Quake II is a terrific adaption for the PS1, i also agree that that final doom is a total mess with the mouse, it's like the dev's only half-thought about it. I really wished that cyber-sled had support for the mouse, imagine using two mice to replicate the twin-stick controls from the arcade version!
"Technically impressive junk food" is the perfect analogy for this game. Chase The Express is in a similar vein.
Nice series! I loved all of these games back in the day. I played through the Master System ports of Space Harrier, After Burner, Outrun, Hang On and Thunderblade, as well as their ports/sequels on the Genesis/MegaDrive (I'd even say that Space Harrier, Outrun and After Burner are my most purchased Sega games across Sega and non Sega consoles). Can't say I agree with the assessment for Outrun, it was the best home port until the Saturn version. Yeah they made some concessions; it's missing the cars engine sound, and some of the roadside detail was cut back, but the actual courses were very faithful to the arcade. If you knew the arcade courses, the Megadrive versions were second nature, almost all of the turns, dips in the road, even what gear you took them in was the same.
Great picks! To make it a top ten, I'll add Link's Awakening DX, which looks and plays a ton better than the useless Switch remake, Oracle of Seasons, Oracle of Ages, Deja Vu II, and Azure Dreams.
The only good game you mentioned is Thrash Rally for the Neo Geo, which has the right camera view and the right gameplay. The others are too zoomed in and/or have poor gameplay. Neo Drift-Out nonsensically zooms in and out between two camera views, both of which are bad. I dare anyone to try to understand what the zooming depends on! The designers were smoking something really strong.
What happened to Lee?
Fun video, but there are some inaccuracies. System16.com doesn't list texture filtering as a Model 2 feature, and I've never seen it. Dithering would be much less pronounced if filtering was available. Second, Pop up in Daytona Arcade seems to be barely remembered at all for such a "popular" title. ua-cam.com/video/Fo-KGzvq3YU/v-deo.html
Reading through an old interview with Capcom, (around time Sega had just annouced the Dreamcast) and it threw up a few interesting points: 1)Saturn Resident Evil 2 (or Biohazard 2 in Japan), Capcom said it WOULD'NT have been impossible to do, nor would it needed the 4MB Ram cart, as Ram was'nt the issue, 2 key things stopped it happening: The 1st, Sega annoucing the Dreamcast and that they (Sega) were no onger working on Saturn games-Capcom felt that people would stop buying Saturn games as it was seen as being a 'dead' console and also retailers would start clearing shelves of Saturn games, to replace with something else (this also meant Capcom would'nt be converting any more CPS II games to Saturn). The 2nd issue was that Capcom were struggling to get the top performance from the Saturn's CPU, (something they admit Sega's own internal team had managed) and as a result, the CPU speeds they were getting, were too slow to handle the 'graphics calculations' Res Evil 2 needed, as it was on PS1. So, they were'nt going to re-code Res.Evil 2 for Saturn, when Sega had just pulled the plug on it
point 1 does not hold a lot of water when you realize that Capcom released Sfz 3 and final fight revenge on saturn well after bh2 was released
@@signorpaldonipoint 1 came from interviews with Capcom staff at the time..
@@thefurthestmanfromhome1148 Well, depends on the translation and if they were just spewing pr bullshit. What is sure is that SFZ3 and FFR came out well after Saturn's demise...so they could have done the same with BH2 , i'm quite sure sony paid them good money to keep the exclusive just like they paid for TR2 and many more during 97/98. Such a scummy company, sony, that now cries because a bigger bully entered the ring (ms) and is threatening to buy everything up just like sony before.
This is basically the youtube series I didn't know I always dreamed of